Sunday, October 26, 2008

Mysterious Tremors

Hi again. Here's the walkthrough for Mysterious Tremors.

Here's the starting info.


1. Talk to G. There will be a small tremor.

2. Go to the dock. (You don’t have to take the lantern.)

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and earn the penguin in line a pizza.

11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.

12. Go back to Gary and talk to him.

13. Talk to him again and ask for his, “Super helium”.

14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)

17. Feed the puffle the cookie with his brand new hat on! Go to your inventory. Then, go to the sports shop and pick up the pins beside the tent.

18. Go to the tunnel at the dock and follow the directions of both sheets of paper.

19. You will end up in Herbert's hideout.

20. Use your spy phone's wrench to unscrew the pipe on the gift shop.

21. Now put your balloon on the helium to air it up.

22. Go to the town and put the balloon on the right side. You can do this by going through the Gift Shop door, then going out the window. The window is in the second story.

23. Now put the net, nails, and hammer all on it.

24. Go back to the Dock and go back through the tunnels. Go through the tunnel that was behind the Gift Shop. Take your wrench and undo the bolt that's holding on the gear in Herbert's drill. Take the gear.

25. Go to the boiler room and talk to Herbert.

26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

27. Go to the HQ and talk to Gary. He should ask you for the gear you stole from Herbert. Give it to him.
You've finished! Congratulations! You should get the medal and the gift.
Petey

Friday, October 24, 2008

Check In!

Hey again. You should check in sometime on Sunday. I'm going to post the mission walkthrough for the Mysterious Tremors mission. I'm not sure if I'll post the Operation Spy and Seek mission right after that, but I will soon. Also, I'm going to try to keep more up to date with things. Get ready for improvement!

Expert of Secrets,
Petey Flipp

Thursday, October 23, 2008

Sorry!

Hey everyone! I'm sorry I havent posted very recently. Well, there hasn't been very many secrets to post either. Soon I'll have the walkthrough for Mysterious Tremors, and right after that, the newest mission, Operation Spy and Seek. Get ready!

Thursday, August 21, 2008

Special Message

Hey everyone! I'm here to tell you about the new secrets within the world of Club Penguin. First of all, there is a secret message hidden in the newspaper from G. It is about the new mission. Here are your directions.

Open the newspaper. Go to the page where you can send things in. Click on the paper on the desk.


This message comes up.


Click on the message. It will take you to a different page. Click on the red book. This is the "best" book that the previous message refers to.


This message comes up.



Click on the message again. This takes you to yet another different page. Click on the "treat" that is mentioned in the message.


A new message appears.


Click on the message again. This will take you to YET ANOTHER page. Click on the TV on the picture at the top. This will show you another message.



Click on the message again. This will be the last time. This will take you to another page. Click on the coffee cup.



There you go. There's the message. That took about a half hour to finish. It probably wasn't worth it. I had to get all of those pictures. Well you aren't here to hear about what I have to do to finish these posts. Don't worry. There will be more to read later.

Wednesday, August 6, 2008

Clockwork Repairs

Hey everyone! It's been a while! Here's the next walkthrough:



You start off in the HQ. Talk to G. G informs you that the clock tower is broken. He tells you about it, then tells you to look at some footage of the Snow Forts. It shows Herbert and Klutzy, whom we have met before, taking parts from the clock tower. Talk to G. He says that the PSA wants you to investigate. He says that Herbert took the Prime Gear, and you need to improvise because it would take too long to make one. He says to talk to him if you need any gadgets. Head to the Ski Village. Two penguins are there. There is a broken snowman on the ground. One penguin complains that his snowman fell apart. The other penguin talks about how it matters what the quality of the snow is like. He says that the best snow is found at the Snow Forts. Then go to the Beach. Talk to the penguin in the chair. He says he got a yellow puffle to make his chair. He said to just give a yellow puffle a picture of what you want, and it will make it. Take the green bucket next to him. Then head to the Dock. There are two penguins, one with a target. The closest one asks if you want to join them for target practice. Say yes. The farther one says they saw a crab with the target they have. They took it from him. Now think...a crab...with a part of the Clock Tower...Yep! It's Klutzy. They ask you if you want to play with them. Say any of the answers. They think you're a spy from the Red Team (they're on the Blue Team). They say you have to prove yourself worthy. They say you have to hit the target 3 times, then you'll be a member of the Blue Team. Say yes. Then finish the game. They give you the target if you succeed. They're kind of upset because they don't have a target. Head to the Town. Talk to the Rookie, who we have seen before. Talk to him. He says he was trying to help out, and was putting posters of the gear around town. Ask for a poster. Head to the Snow Forts. Talk to the penguin there. His name is Rory. He says he's trying to fix the Clock Tower. Then head to the Puffle Shop. Talk to the penguin there. She says there are no yellow puffles for sale, but there is a wild one at the Stage. She says the best way to draw it out is with something artistic. Then go to the Pizza Parlor. Talk to the penguin there. Ask for some sheet music. He says there is some by the piano. Pick it up. Then go back to the Snow Forts and get some snow. Then go back to the Stage. Click on the piano. You will see a yellow puffle behind the curtain. Play the correct notes from the sheet music. The puffle will come out. Then go back to the main part of the Stage. Show the puffle the picture of the gear. Then give him the snow. Then go back to the Gadget Room in the HQ. Put the snow gear on the conveyor belt on the Test Chamber. Pull the lever. Click on the snowflake. The gear is now frozen. Take it. Take the red tube on the wall behind you. Go to the Dock and give the tube to the penguins. They will take it. Then head to the HQ. Click on the magnet that is locked up next the the entrance to the Gadget Room. Find the code for "key". That is the, well, the key. Take the magnet and go back to the Iceberg. Click on the magnet, and click on the spring. Take them both back to the Gadget Room. Put the spring on the conveyor belt on the Test Chamber. Click the lever. Then click the fire button. Then click the lever. Take the spring and the other objects to the Snow Forts. Click on the Clock Tower. Put the pieces back in place. Then go back and answer your phone. It's Herbert. He says that while you were fixing the Tower, he was already starting the next stage of his plan. Then G comes. Congrats! Get your medal and gift.

Friday, June 27, 2008

Questions for a Crab

Here's the next walkthrough:

You start off in the Gadget Room. There is a contraption with the crab inside. G is next to it. Talk to G. He starts up the machine that will translate the crab's clicks. The crab clicks a few times, then clicks VERY loudly. It breaks the machine, and the crab gets away. You need to follow the crab. It goes out the secret door into the Sports Shop. Follow it still. Then it goes outside. It goes up the ski lift to the top of the Mountain. Before following it, talk to the penguins there. They say they saw the crab go up the lift. Follow it. It hops down the other side, where you tested G's sled before. Follow it. I know it sounds repetitive, but you have to follow it anyhow. You and the crab tumble down the mountain. You are in the same location as in G's Secret Mission. Follow the crab. He goes down toward the river. Before following him, go to the stump. There is a black puffle, and it is the same one from last time. Click on it. It is hungry. Then go to the place with a bush and a log. There's a bag of O Berries tied up. Cut them down with your scissors. Take the bag back to the puffle. Give him an O Berry. He is now going to follow you again. Go back to the empty bush, then go to the river. The crab goes to the cave that you slept in last time. There is now a door on it. Click on it to go closer. The crab goes in through a smaller door. The regular one is locked, and you can't fit in the small one. But, the puffle can. Throw an O Berry through the small door. The puffle will go through and let you in. Go down into the cave. As soon as you go in, a cage falls on you! Your Spy Phone is on the other side, along with your puffle friend. He hides behind a rock, while a polar bear comes out to talk to you. The bear takes your phone and tells you about himself. His name is Herbert. He used to live in the Arctic Circle. He was looking for a place warm to live in. Then he floated away on an iceberg. He floated for a long time, then finally saw land. He tried to swim closer, then saw that it was covered in snow! So he tried to paddle away, but the iceberg tipped. Then Klutzy, the crab, "saved" him and brought him to Club Penguin. He found the penguins and disliked them. He built a wood chopper and planned to cut down the Ski Lodge to build a gigantic fire. Then he would come back for another building, and another. His story is over. They leave with the wood chopper. The puffle comes out. Look around you. There is a mechanism called a cage lift. Maybe it could help you. Throw an O Berry onto the brown lever. Water starts flowing. Then throw one on the other side of the ramp that the water's flowing off of. Then throw one on the platform that will raise the wooden block. The cage will be lifted. Go to the door. Open it. A big snowdrift will fall on it, making you trapped. Look around again. Take the hot sauce off of the table, and the blue plans off the wall above it. Take an O Berry and click on the Hot Sauce. It will make a hot O Berry. Look more towards the right. There is a coil of rope on a wooden beam. Next to it is an anchor thing. Combine the two in your inventory. You made a grappling hook. Then position the puffle in front of the snowdrift. Feed him the hot O Berry. He will blast a hole through the snow. Make your way back to where you were at the beginning. Go behind the trees at the foot of the cliff. Throw the grappling hook up to the top. Then go to the Ski Lodge. Go out to where the Ice Hole is. Herbert is there with the contraption. He says he wants a hot and spicy seaweed pizza. Go to the Pizza Parlor. Ask for a seaweed pizza. Then go back to the Ski Lodge. Click on the pizza and Herbert. While he is eating it, click on the lever. It should move to the right. When he is done, he will turn on the machine, and the machine will go out onto the ice. and they fall in. Then G comes, and you can give him the plans that were in the hideout. Congrats! You're done. Get the medal and the gift.

Thursday, June 26, 2008

The Secret of The Fur

Here's the newest walkthrough:



You start off in the Gadget Room. Talk to G. He asks you to take a look at his Furensic Analyzer. Click on it, and you will see the pink fur. Take your comb out of your Spy Phone, and click on the fur. It analyzes it and finds that it is from a Pink Puffle. Talk to G. He gives you the original fur. Put it in the machine. It doesn't find a match but it detects 3 substances on it. It finds hot chocolate, hot sauce, and jet pack fuel. He tells you to go to the places you would find these substances. Start with the first one: hot chocolate. Where would you find that?



Of course, the Coffee Shop. Go there. Talk to the clerk. He says he saw a furry creature in his shop, and it was scrambling around. He drew a picture. Take a look at it. He also tells you that the monster broke the hot chocolate machine. Click on it. You have to screw the milk pipe to the machine with your wrench. Then go to the Pizza Place. Talk to the clerk. Ask if you can take some sauces. Take the chocolate sauce and the hot sauce. Also ask if he needs anything else. He says that the pizza needs to be delivered to someone at the Ski Lodge. Go there with the pizza. There is a penguin ice fishing. Give him the pizza. Then go to the Lighthouse. On your way in take some netting from the pile on the ground. Then go to the boat in the back and take some rope. Put them together in your inventory. There are 2 penguins there that are scared. Go to the top of the Lighthouse. You will see jet pack fuel on a balloon. Go back to the Gadget Room. Get the Fan/AC 1000. While you're there, put the hot sauce in the goggles. You can't put the chocolate sauce in because you need hot chocolate, not just sauce. Then head back to the beacon, click on the fan, and click on the floating jet pack fuel. Then you can cut it down from the balloon with the scissors in your Spy Phone. Put it in your inventory. Then go back to the Coffee Shop. Click on the machine. Put the mug under the spout. A bowl will come up for the chocolate. Pour it in the bowl. Make sure the dial is set to hot, not cold. Then click the red button. Take the hot chocolate. Head back to the Gadget Room, and put the remaining substances in the goggles. Put them in your inventory and click on them to turn them on. There are a lot of paw prints, so it is confusing. I will give you a hint. Go to the Ski Lodge. There are eyes under the couch. Click on them. It is the penguin who got your pizza. He tells you there's a furry clicking creature out by the fishing hole. Go out there. There's a shadow. Whatever it is is cold and wants a candle. Bingo. Perfect bait for your trap. There's a candle back inside. Take it and go back out. Set up the trap and click on the candle and then the trap to set up the bait. The shadow loses its claws and a small crab comes out. Now the shadow looks different. You catch the crab, and the shadow realizes it was a trap. It runs away. It leaves behind a scrap of white fur. Put the fur and the trapped crab in your inventory. Head back to G. You talk to G and he asks for the crab. He also asks you to put the fur you found in the Analyzer. Do it. It identifies it as fur from a polar bear! Talk to G. Then you are done. If you gave the penguin his pizza, then you also get a gift. Hoorah!