Tuesday, December 23, 2008

HQ!

Hey all you penguins! If you haven't noticed yet, there is a message in the HQ. Here's a picture:



If you can't read it, it says, "Be Ready Agents". It probably means that there is a new mission coming! I'll keep you posted. Also, if you didn't notice from the picture, I just got a new purple puffle named Pam. It rhymes with my other puffle's name, Ham.

-PF

Sunday, November 16, 2008

Surfing Tip

Hey everyone. Here's an awesome tip for Catchin' Waves.

If you have one, then hold your silver surfboard before you go into the game. You don't need the surfboard to do the trick, but it helps. Using the silver surfboard makes you go way faster, jump way higher, and have more control. Okay. Jump into the air, and make circles with your mouse to do flips. Do as many as you can before you hit the top of the wave. When you are balancing on the top of the wave, press the down arrow. It doubles your score! I hope you use this trick to get lots of coins!

Sincerely,
Petey Flipp

Sunday, November 2, 2008

New Mission Walkthrough

Here's the new mission walkthrough: Operation: Spy & Seek





1. Talk to G. At any time, you can come back here and ask him for help on constructing a kite and for fixing the duck.

2. Take the deflated duck and the three tracking devices. Also take the blueprint on the wall.

3. Go to the Forest.

4. Take the stick at the forest.

5. Put the stick and the paper together to make a kite.

6. Go to the Plaza. Talk to the penguins there.

7. Click on the gum that is in between them. Then ask for some of the gum.

8. Stick the gum on the rubber duck.

9. Go to the Dock. Talk to the green penguin.

10. Tell him you will help him start his boat. Click on the brown handle and pull it. Then ask for the pump.

11. Click on the pump and put it in your inventory. Then click on the pump and click on the duck. Pump the duck with air.

12. Go to the Ski Lodge. Talk to the penguins there.

13. Click on all of the Find Four pieces that you can find. Go up to the Attic too.

14. Once you're in the Attic, click on the string under the rug.

15. Attach the string to the kite. Attach the tracking device to the kite.

16. Give all of the pieces back to the penguins.

17. Go to the top of the mountain. Attach the kite-tracking device to the pole.

18. Go to the Iceberg. Attach the tracking device to the duck. Send the duck device out in the water.

19. Go to the Mine Shack. Talk to Rory.

20. Ask if you can help him.

21. Click on the wooden boards next to the gutter thing.

22. Move the pieces around like a puzzle:


**Move piece #3 all the way to the left. Move #4 all the way down. Move #2 all the way to the right. Move #1 all the way down. Move #5 (trough) all the way down. Move #1 all the way down again. Move #5 all the way down again.

23. Talk to Rory again. Tell him you will help more.

24. Click on the cart that is on its side, then on the welding torch.

25. Cover up all of the cracks.

26. Send the last tracking device down inside the cart.

27. Report back to HQ.

28. Talk to G, then take the Binoculars.

29. Head to the fishing area outside the Ski Lodge.

30. Click on the binoculars, then click on the tree across the frozen lake. Click on Herbert.

31. Talk to G through your phone.

32. Go across the lake, then grab the Spy Phone.

33. Attach the phone to the binoculars. Put the camera in the tree across from Herbert's camp.

34. Report back to HQ.

35. Talk to G, then watch the screen.

Receive your medal and your gift.

Petey Flipp, out.

Sunday, October 26, 2008

Mysterious Tremors

Hi again. Here's the walkthrough for Mysterious Tremors.

Here's the starting info.


1. Talk to G. There will be a small tremor.

2. Go to the dock. (You don’t have to take the lantern.)

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and earn the penguin in line a pizza.

11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.

12. Go back to Gary and talk to him.

13. Talk to him again and ask for his, “Super helium”.

14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)

17. Feed the puffle the cookie with his brand new hat on! Go to your inventory. Then, go to the sports shop and pick up the pins beside the tent.

18. Go to the tunnel at the dock and follow the directions of both sheets of paper.

19. You will end up in Herbert's hideout.

20. Use your spy phone's wrench to unscrew the pipe on the gift shop.

21. Now put your balloon on the helium to air it up.

22. Go to the town and put the balloon on the right side. You can do this by going through the Gift Shop door, then going out the window. The window is in the second story.

23. Now put the net, nails, and hammer all on it.

24. Go back to the Dock and go back through the tunnels. Go through the tunnel that was behind the Gift Shop. Take your wrench and undo the bolt that's holding on the gear in Herbert's drill. Take the gear.

25. Go to the boiler room and talk to Herbert.

26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

27. Go to the HQ and talk to Gary. He should ask you for the gear you stole from Herbert. Give it to him.
You've finished! Congratulations! You should get the medal and the gift.
Petey

Friday, October 24, 2008

Check In!

Hey again. You should check in sometime on Sunday. I'm going to post the mission walkthrough for the Mysterious Tremors mission. I'm not sure if I'll post the Operation Spy and Seek mission right after that, but I will soon. Also, I'm going to try to keep more up to date with things. Get ready for improvement!

Expert of Secrets,
Petey Flipp

Thursday, October 23, 2008

Sorry!

Hey everyone! I'm sorry I havent posted very recently. Well, there hasn't been very many secrets to post either. Soon I'll have the walkthrough for Mysterious Tremors, and right after that, the newest mission, Operation Spy and Seek. Get ready!

Thursday, August 21, 2008

Special Message

Hey everyone! I'm here to tell you about the new secrets within the world of Club Penguin. First of all, there is a secret message hidden in the newspaper from G. It is about the new mission. Here are your directions.

Open the newspaper. Go to the page where you can send things in. Click on the paper on the desk.


This message comes up.


Click on the message. It will take you to a different page. Click on the red book. This is the "best" book that the previous message refers to.


This message comes up.



Click on the message again. This takes you to yet another different page. Click on the "treat" that is mentioned in the message.


A new message appears.


Click on the message again. This will take you to YET ANOTHER page. Click on the TV on the picture at the top. This will show you another message.



Click on the message again. This will be the last time. This will take you to another page. Click on the coffee cup.



There you go. There's the message. That took about a half hour to finish. It probably wasn't worth it. I had to get all of those pictures. Well you aren't here to hear about what I have to do to finish these posts. Don't worry. There will be more to read later.

Wednesday, August 6, 2008

Clockwork Repairs

Hey everyone! It's been a while! Here's the next walkthrough:



You start off in the HQ. Talk to G. G informs you that the clock tower is broken. He tells you about it, then tells you to look at some footage of the Snow Forts. It shows Herbert and Klutzy, whom we have met before, taking parts from the clock tower. Talk to G. He says that the PSA wants you to investigate. He says that Herbert took the Prime Gear, and you need to improvise because it would take too long to make one. He says to talk to him if you need any gadgets. Head to the Ski Village. Two penguins are there. There is a broken snowman on the ground. One penguin complains that his snowman fell apart. The other penguin talks about how it matters what the quality of the snow is like. He says that the best snow is found at the Snow Forts. Then go to the Beach. Talk to the penguin in the chair. He says he got a yellow puffle to make his chair. He said to just give a yellow puffle a picture of what you want, and it will make it. Take the green bucket next to him. Then head to the Dock. There are two penguins, one with a target. The closest one asks if you want to join them for target practice. Say yes. The farther one says they saw a crab with the target they have. They took it from him. Now think...a crab...with a part of the Clock Tower...Yep! It's Klutzy. They ask you if you want to play with them. Say any of the answers. They think you're a spy from the Red Team (they're on the Blue Team). They say you have to prove yourself worthy. They say you have to hit the target 3 times, then you'll be a member of the Blue Team. Say yes. Then finish the game. They give you the target if you succeed. They're kind of upset because they don't have a target. Head to the Town. Talk to the Rookie, who we have seen before. Talk to him. He says he was trying to help out, and was putting posters of the gear around town. Ask for a poster. Head to the Snow Forts. Talk to the penguin there. His name is Rory. He says he's trying to fix the Clock Tower. Then head to the Puffle Shop. Talk to the penguin there. She says there are no yellow puffles for sale, but there is a wild one at the Stage. She says the best way to draw it out is with something artistic. Then go to the Pizza Parlor. Talk to the penguin there. Ask for some sheet music. He says there is some by the piano. Pick it up. Then go back to the Snow Forts and get some snow. Then go back to the Stage. Click on the piano. You will see a yellow puffle behind the curtain. Play the correct notes from the sheet music. The puffle will come out. Then go back to the main part of the Stage. Show the puffle the picture of the gear. Then give him the snow. Then go back to the Gadget Room in the HQ. Put the snow gear on the conveyor belt on the Test Chamber. Pull the lever. Click on the snowflake. The gear is now frozen. Take it. Take the red tube on the wall behind you. Go to the Dock and give the tube to the penguins. They will take it. Then head to the HQ. Click on the magnet that is locked up next the the entrance to the Gadget Room. Find the code for "key". That is the, well, the key. Take the magnet and go back to the Iceberg. Click on the magnet, and click on the spring. Take them both back to the Gadget Room. Put the spring on the conveyor belt on the Test Chamber. Click the lever. Then click the fire button. Then click the lever. Take the spring and the other objects to the Snow Forts. Click on the Clock Tower. Put the pieces back in place. Then go back and answer your phone. It's Herbert. He says that while you were fixing the Tower, he was already starting the next stage of his plan. Then G comes. Congrats! Get your medal and gift.

Friday, June 27, 2008

Questions for a Crab

Here's the next walkthrough:

You start off in the Gadget Room. There is a contraption with the crab inside. G is next to it. Talk to G. He starts up the machine that will translate the crab's clicks. The crab clicks a few times, then clicks VERY loudly. It breaks the machine, and the crab gets away. You need to follow the crab. It goes out the secret door into the Sports Shop. Follow it still. Then it goes outside. It goes up the ski lift to the top of the Mountain. Before following it, talk to the penguins there. They say they saw the crab go up the lift. Follow it. It hops down the other side, where you tested G's sled before. Follow it. I know it sounds repetitive, but you have to follow it anyhow. You and the crab tumble down the mountain. You are in the same location as in G's Secret Mission. Follow the crab. He goes down toward the river. Before following him, go to the stump. There is a black puffle, and it is the same one from last time. Click on it. It is hungry. Then go to the place with a bush and a log. There's a bag of O Berries tied up. Cut them down with your scissors. Take the bag back to the puffle. Give him an O Berry. He is now going to follow you again. Go back to the empty bush, then go to the river. The crab goes to the cave that you slept in last time. There is now a door on it. Click on it to go closer. The crab goes in through a smaller door. The regular one is locked, and you can't fit in the small one. But, the puffle can. Throw an O Berry through the small door. The puffle will go through and let you in. Go down into the cave. As soon as you go in, a cage falls on you! Your Spy Phone is on the other side, along with your puffle friend. He hides behind a rock, while a polar bear comes out to talk to you. The bear takes your phone and tells you about himself. His name is Herbert. He used to live in the Arctic Circle. He was looking for a place warm to live in. Then he floated away on an iceberg. He floated for a long time, then finally saw land. He tried to swim closer, then saw that it was covered in snow! So he tried to paddle away, but the iceberg tipped. Then Klutzy, the crab, "saved" him and brought him to Club Penguin. He found the penguins and disliked them. He built a wood chopper and planned to cut down the Ski Lodge to build a gigantic fire. Then he would come back for another building, and another. His story is over. They leave with the wood chopper. The puffle comes out. Look around you. There is a mechanism called a cage lift. Maybe it could help you. Throw an O Berry onto the brown lever. Water starts flowing. Then throw one on the other side of the ramp that the water's flowing off of. Then throw one on the platform that will raise the wooden block. The cage will be lifted. Go to the door. Open it. A big snowdrift will fall on it, making you trapped. Look around again. Take the hot sauce off of the table, and the blue plans off the wall above it. Take an O Berry and click on the Hot Sauce. It will make a hot O Berry. Look more towards the right. There is a coil of rope on a wooden beam. Next to it is an anchor thing. Combine the two in your inventory. You made a grappling hook. Then position the puffle in front of the snowdrift. Feed him the hot O Berry. He will blast a hole through the snow. Make your way back to where you were at the beginning. Go behind the trees at the foot of the cliff. Throw the grappling hook up to the top. Then go to the Ski Lodge. Go out to where the Ice Hole is. Herbert is there with the contraption. He says he wants a hot and spicy seaweed pizza. Go to the Pizza Parlor. Ask for a seaweed pizza. Then go back to the Ski Lodge. Click on the pizza and Herbert. While he is eating it, click on the lever. It should move to the right. When he is done, he will turn on the machine, and the machine will go out onto the ice. and they fall in. Then G comes, and you can give him the plans that were in the hideout. Congrats! You're done. Get the medal and the gift.

Thursday, June 26, 2008

The Secret of The Fur

Here's the newest walkthrough:



You start off in the Gadget Room. Talk to G. He asks you to take a look at his Furensic Analyzer. Click on it, and you will see the pink fur. Take your comb out of your Spy Phone, and click on the fur. It analyzes it and finds that it is from a Pink Puffle. Talk to G. He gives you the original fur. Put it in the machine. It doesn't find a match but it detects 3 substances on it. It finds hot chocolate, hot sauce, and jet pack fuel. He tells you to go to the places you would find these substances. Start with the first one: hot chocolate. Where would you find that?



Of course, the Coffee Shop. Go there. Talk to the clerk. He says he saw a furry creature in his shop, and it was scrambling around. He drew a picture. Take a look at it. He also tells you that the monster broke the hot chocolate machine. Click on it. You have to screw the milk pipe to the machine with your wrench. Then go to the Pizza Place. Talk to the clerk. Ask if you can take some sauces. Take the chocolate sauce and the hot sauce. Also ask if he needs anything else. He says that the pizza needs to be delivered to someone at the Ski Lodge. Go there with the pizza. There is a penguin ice fishing. Give him the pizza. Then go to the Lighthouse. On your way in take some netting from the pile on the ground. Then go to the boat in the back and take some rope. Put them together in your inventory. There are 2 penguins there that are scared. Go to the top of the Lighthouse. You will see jet pack fuel on a balloon. Go back to the Gadget Room. Get the Fan/AC 1000. While you're there, put the hot sauce in the goggles. You can't put the chocolate sauce in because you need hot chocolate, not just sauce. Then head back to the beacon, click on the fan, and click on the floating jet pack fuel. Then you can cut it down from the balloon with the scissors in your Spy Phone. Put it in your inventory. Then go back to the Coffee Shop. Click on the machine. Put the mug under the spout. A bowl will come up for the chocolate. Pour it in the bowl. Make sure the dial is set to hot, not cold. Then click the red button. Take the hot chocolate. Head back to the Gadget Room, and put the remaining substances in the goggles. Put them in your inventory and click on them to turn them on. There are a lot of paw prints, so it is confusing. I will give you a hint. Go to the Ski Lodge. There are eyes under the couch. Click on them. It is the penguin who got your pizza. He tells you there's a furry clicking creature out by the fishing hole. Go out there. There's a shadow. Whatever it is is cold and wants a candle. Bingo. Perfect bait for your trap. There's a candle back inside. Take it and go back out. Set up the trap and click on the candle and then the trap to set up the bait. The shadow loses its claws and a small crab comes out. Now the shadow looks different. You catch the crab, and the shadow realizes it was a trap. It runs away. It leaves behind a scrap of white fur. Put the fur and the trapped crab in your inventory. Head back to G. You talk to G and he asks for the crab. He also asks you to put the fur you found in the Analyzer. Do it. It identifies it as fur from a polar bear! Talk to G. Then you are done. If you gave the penguin his pizza, then you also get a gift. Hoorah!

Tuesday, June 17, 2008

Astro Barrier!!

There are many secrets within the game of Astro Barrier. At the beginning of the game where it says "Start", you can press the number 1to go to the tenth level, 2 to go to the twentieth, and 3 to go to the thirtieth. There are more secrets, too. I may have told you before about the Secret Levels in Astro Barrier. They are at the beginning of level 11 when the game introduces you to the orange blocks. If you wait about 20 seconds, then a blue ship will appear. If you shoot it, then you will be sent to the secret levels. There are 10 of them. When you finish them, you are at level 16 of the regular levels. There are also other secret levels which i believe many people don't know about. At the beginning of level 31, when the game introduces you to turrets, if you wait another 20 seconds, then another blue ship will appear. It brings you yet again to the secret levels, but they are different. The first one has an orange block, and when either you or the turret shoots it, the big blocks disappear and it says EXPERT LEVELS. They are definitely for experts, for they are very difficult. They are complicated and sometimes targets move when you do, some can only be shot by turrets. In one level, when you position yourself to shoot a target, the turret moves with you and threatens to shoot you. I only got to level 7 or 8, and there might be more than 10 of the expert levels. You should try to beat them all, 'cause that would be something to brag about.

-Petey Flipp =)

Friday, June 13, 2008

Water Party free items

Pssssst! Over here! No! Come slowly and quietly. I have a surprise for you! Here it is....


GOTCHA!!!!!

Yep! You guessed it! The Water Party is back in session! BUT...there are free items to get too. At the Plaza, you can get Blue Aprons with which you can make ice cream. Here, I'll show you:




Then, at the Beach, you can get Shell Necklaces:












There are also Yellow Rubber Ducks at the Cove:











At almost every party there is something that any and every penguin can get for free. Be on the lookout during future parties!


Petey Flipp, Secret Agent




What? No! I didn't say I was a secret agent! You know what? Fine! I will go back and check. Just to show you that you are wr...urmm...I'll fix that.









Monday, May 26, 2008

New Walkthrough

Now I'm going to do the Avalanche Rescue mission:

You start off in HQ. You talk to G. You ask him if you can help with the avalanche at the Ski Mountain. He says to adapt the life preserver shooter with something that can "reel" in the penguins. Then you ask G to unlock the Gadget Room for you. He does, and you go in. You should collect the life preserver shooter that you used in the first mission. Then you should go to the Ski Village and talk to the penguin crying. There is another tuft of white fur behind him. Put it in your inventory. Then go into the Sport Shop. In the back there is a model penguin with a belt. Click on the belt and put it in your inventory. Then go out to the penguin. Click on the Ski Lift. Then click on the belt and click on the loop part. Finish talking to the penguin. Then go into the Ski Lodge. Click on the fishing pole by the other door, then click on the life preserver shooter. It says that fishing line isn't strong enough to hold a penguin. Then go to the Lighthouse. In the back there is a coil of rope in the red boat. Click on it then click on your contraption. It is complete! Then go to the top of the Lighthouse. Unscrew the telescope using the wrench in your Spy Phone. Put the telescope in your inventory. Then go to the Sport Shop. Go into Gary's Room. In the back there is a tripod for a telescope. What a coincidence! Get the telescope from your inventory and click on the tripod. Then you can look through the telescope. It shows lots of trails down the Mountain. At the bottom the penguins are trapped. Record what turns to take that lead you down the mountain. Since you are looking at it, not looking down it, record left turns as right turns and right turns as left turns. It will work out in the end. Then head to the Mountain. Take the turns that you recorded. Then you will come to the end of the trail, where there is a broken fence. Click on your contraption and click on the place where they fell off. It shows the 4 penguins. First, position the life tube above the sticks, and click. The sticks should break. Then you have to position the life preserver above the highest penguin and click. Once he is holding on to the life preserver, go over to the right and click again. You should have two penguins on your life tube. Then drop one on the tree branch, and bring the other a little bit to the right. Then click again and try to get the third penguin. Once you have him, bring them all to the left of the rock. Let them go. They should push the rock over. It lands on the fourth penguin, and he pops up a level. The get all three of them on the life tube, and send them down to the fourth. You have them all! Then you are back on the top of the mountain. G is there. Talk to him, and give him the white fur. Congratulations!

Expert of secrets-
Petey Flipp
code name: Etey-pay Ipp-Flay

Wednesday, April 23, 2008

Case of the Missing Coins

Hey everyone! Here is the walkthrough for the Case of the Missing Coins.

You start off in the Gift Shop, looking at a big vault. There is another penguin there, so you talk to him. He says that the door wasn't tampered with, and nothing unusual (except for the missing coins) was found. He says he can close with no problem, so he does. He tries to open it again, but can't. Then go to the door that says Staff Only. Look around the room, past the computer, at the orange couch. If you look under it, there is a sort of floppy disk, and a paper clip. Put them both in your inventory. Then go to the computer and put the floppy disk in the slot. Then turn on the computer. There is a picture of a penguin, then it says My Files. Click on that, then click on the combination number. It shows the numbers as N, E, S, and W. Make sure you know which one is which. Then go back to the vault, and type in the numbers. The vault will open. You go in and find the coins stuck to the wall. You talk to the penguin, and when you're done, you get a call. You go into the HQ. Talk to G, and he shows you a surveillance video of the Gift Shop vault. It shows the coins being drawn up to the ceiling. He says to check out the roof. He says it might be locked, so he opens a drawer full of keys. Take the brown square one. Then you go back up to the room with the computer, and open the door with the key. You go on the roof and pick up a tuft of white fur. There is a "Powa Box" and a big magnet. Then you get the wrench thing from the tools on your spy phone, and unbolt the Power Box. Then you look at the box up close, and put the paper clip in it. It malfunctions and turns off. You go back to the vault. The penguin is under the fallen coins. Then you go back to G and give him the white "fibers". Get the flashlight on the table. You go outside and in the town there is a crying penguin. Then go in the Boiler Room by means of your spy phone teleporter thing. Turn on the flashlight and look at the fuse box. Just click the buttons until they turn green. Then go back to the penguin in the Night Club. Then go to G. You are done!

Tuesday, March 18, 2008

Next Walkthrough

Next I'll do The Case Of The Missing Coins. Get ready!

G's Secret Mission

Here's the walkthrough for G's Secret Mission:

You start in the Sport Shop. G is there, and you ask him for your mission. He gives you a riddle to solve: "To find the secret word look near a lively game; pointing to a path with a rabbit in its name." The lively game is sledding, so you go to the mountain. The Bunny Hill run is the one with a rabbit in its name, so you look at the type. It is a green circle. On the trail map in the middle, the one with green circles has a code, like the other ones do. If you decode it, it has a secret word. I don't want to give away the whole thing, so I'll let you figure out the word. Then you go back to G's, and give him the word. He says ok, and leads you over to a homemade sled. He tells you to test it, so you go to the mountaintop again. Now you will notice, in the back, a new sign saying "Test Run". You click on the sled, and click on the trail. Then you go sledding, but it is unlike regular sledding. You have to dodge things in your path, but eventually you will crash. (Don't worry, you're supposed to crash.) You awake in the wilderness of Club Penguin. There are some things to grab from the area. You grab the rope, and what do you know! a survival guide! You can read it if you want, or you can just read this. Then you go to what looks like a bush. Grab 3 berries from it. You can fit all three in one inventory box. Then you can go to the tree stump. There are wild puffles there! They all run away except for the black one. If you feed him an O berry, he'll catch on fire and fly around for a second or two, then he smiles and stays by you for the rest of the way. Then go to the place with the bush and the log. There is a ski in the bush. Grab it and put it into the inventory. You can click on it then click on the rope to make a fishing rod. The O Berry acts as bait. Click on a berry and click on your contraption. Voila! Go back to the area with the berries, and in the tree off to the right there is a pot in it. Click on the trunk of the tree a couple times to get it loose. Then go to the cave thing. Click on the bushes, and they will part. That will be your shelter. Then go to the river and there will be a nice looking log. Put that into your inventory, then go to the river. Click on the pot and click on the river to fill it with water. Then click on your fishing pole and click on the river. You'll catch a fish, then go back to the cave. You can click on the stones to make a fire pit. Put the log in the pit, then click on the survival guide and click on the fire. It becomes tinder, then feed the puffle the O Berry. He should light on fire, thus lighting the log. Then put the water and the fish on the fire and click on them to eat/drink them. You fall asleep, and then when you wake up and go outside there is an agent to save you. Then you are done. You can receive the medal and anything else. Congrats!

The Missing Puffles

Here's the walkthrough for The Missing Puffles mission:

You start off in Aunt Arctic's igloo. You talk to her, and she tells you that two of her puffles are missing. You then go to the door and head to the ice rink. If you go all the way to the right, there is a picture of two puffles. Bring them back to Aunt Arctic. She will be assured they are safe, and at the end you receive a letter and a picture because of your extra efforts. Then, you go to the Pet Shop. There is a note attached to one of the puffle houses. If you decode it with the code, it says "G has __ pairs of socks." Then you go to the Sport Shop. G will be there at the desk. You talk to him, and ask if he has any SPECIAL items. He asks you how many pairs of socks he has, and you give him the answer from the note in the Pet Shop. Then you go to the open cabinet, and get the life preserver shooter. Then you go to the iceberg and click on the stranded penguins. They tell you what happened, and you have to save them. You have to pay attention to the wind speed and direction, and after you'vve saved them, talk to the green penguin off to the left. He says he saw 2 puffles fly away, because one had a propellor cap. You go back to the Sport Shop. You get the grappling hook, then go to the Mountain. There is a penguin with a broken telescope, and you have to fix it with your wrench in your spy phone. Then he lets you use it, and you have to look at the tallest mountain. There is a green puffle with a propellor cap. Then you go to the tallest mountain on the map and use the grappling hook on the top. You climb up and the puffles are there. You then go back to Aunt Arctic's igloo and you're done! Then you can receive the medal (and the letter if you found the pictures). Next will be G's Secret Mission. Get ready!

Saturday, March 8, 2008

Mission Walkthroughs

As you can probably tell from the title of this post, and from my other blog, I am going to start posting the walkthroughs for the missions. I'll start with the first one, and after I finish them, if you have any objections, just let me know.

Your fearless leader,
Petey Flipp :D

Sunday, February 17, 2008

Newspaper Hints

Hi again! Ok here are some secrets.
  • In Astro Barrier, there are secret levels. To get to them, wait 30 seconds between levels 30 and 31, then shoot the blue ship that appears. There are 10 secrets levels, and the last one is especially hard. It took me a while to figure it out. The block moves when you do, but it goes to the opposite side, so you can't shoot it regularly. You have to shoot, then move over so the block goes into the bullet.
  • To become a secret agent, you click on the "M" in the top right corner. They give you a short quiz to see if you are "worthy" of being an agent. The answers are in the blank space. To see them, just highlight them. They start at the bullet/dot.
  • Honest, Being mean or rude, report them, saying their address, I want to keep Club Penguin safe, I want to help other penguins. They end just before this sentence.
  • In Club Penguin, there are secret dances that you can do with certain clothing items on. If you wear the chef hat with or without the pizza apron, and dance, you toss pizza dough. If you wear the lifeguard whistle, and wave, you blow the whistle. If you wear the coffee apron, you pour coffee. If you hold the lasso, you twirl it in the air. If you wear the water wings and/or the inflatable duck, you do a swimming dance. If you wear a red or blue hawaiian lei, you can hula dance. You can also wear the grass skirt with it. If you wear the clown wig and clown suit, with or without the clown shoes, you juggle. If you wear a hard hat or mining helmet, you use a jackhammer. If you hold a guitar, you play it. If you wear the fireman hat and the fireman coat, you pour water from a hose. If there are any I missed, please let me know. ;)

Your fearless leader,

Petey Flipp :)

Secrets!!!

Hey there! I'm going to start adding to the blog, so get ready!

Sunday, January 6, 2008

Welcome to The Secrets of Club Penguin!

Hi! This is Petey Flipp's new blog, The Secrets of Club Penguin! It includes hints, tips, and (of course) secrets. It is also linked to my other blog, WeLoveClubPenguin, so you can look at that one too. I hope you enjoy the new site!