Wednesday, August 6, 2008

Clockwork Repairs

Hey everyone! It's been a while! Here's the next walkthrough:



You start off in the HQ. Talk to G. G informs you that the clock tower is broken. He tells you about it, then tells you to look at some footage of the Snow Forts. It shows Herbert and Klutzy, whom we have met before, taking parts from the clock tower. Talk to G. He says that the PSA wants you to investigate. He says that Herbert took the Prime Gear, and you need to improvise because it would take too long to make one. He says to talk to him if you need any gadgets. Head to the Ski Village. Two penguins are there. There is a broken snowman on the ground. One penguin complains that his snowman fell apart. The other penguin talks about how it matters what the quality of the snow is like. He says that the best snow is found at the Snow Forts. Then go to the Beach. Talk to the penguin in the chair. He says he got a yellow puffle to make his chair. He said to just give a yellow puffle a picture of what you want, and it will make it. Take the green bucket next to him. Then head to the Dock. There are two penguins, one with a target. The closest one asks if you want to join them for target practice. Say yes. The farther one says they saw a crab with the target they have. They took it from him. Now think...a crab...with a part of the Clock Tower...Yep! It's Klutzy. They ask you if you want to play with them. Say any of the answers. They think you're a spy from the Red Team (they're on the Blue Team). They say you have to prove yourself worthy. They say you have to hit the target 3 times, then you'll be a member of the Blue Team. Say yes. Then finish the game. They give you the target if you succeed. They're kind of upset because they don't have a target. Head to the Town. Talk to the Rookie, who we have seen before. Talk to him. He says he was trying to help out, and was putting posters of the gear around town. Ask for a poster. Head to the Snow Forts. Talk to the penguin there. His name is Rory. He says he's trying to fix the Clock Tower. Then head to the Puffle Shop. Talk to the penguin there. She says there are no yellow puffles for sale, but there is a wild one at the Stage. She says the best way to draw it out is with something artistic. Then go to the Pizza Parlor. Talk to the penguin there. Ask for some sheet music. He says there is some by the piano. Pick it up. Then go back to the Snow Forts and get some snow. Then go back to the Stage. Click on the piano. You will see a yellow puffle behind the curtain. Play the correct notes from the sheet music. The puffle will come out. Then go back to the main part of the Stage. Show the puffle the picture of the gear. Then give him the snow. Then go back to the Gadget Room in the HQ. Put the snow gear on the conveyor belt on the Test Chamber. Pull the lever. Click on the snowflake. The gear is now frozen. Take it. Take the red tube on the wall behind you. Go to the Dock and give the tube to the penguins. They will take it. Then head to the HQ. Click on the magnet that is locked up next the the entrance to the Gadget Room. Find the code for "key". That is the, well, the key. Take the magnet and go back to the Iceberg. Click on the magnet, and click on the spring. Take them both back to the Gadget Room. Put the spring on the conveyor belt on the Test Chamber. Click the lever. Then click the fire button. Then click the lever. Take the spring and the other objects to the Snow Forts. Click on the Clock Tower. Put the pieces back in place. Then go back and answer your phone. It's Herbert. He says that while you were fixing the Tower, he was already starting the next stage of his plan. Then G comes. Congrats! Get your medal and gift.

1 comment:

Anonymous said...

Petey you rock!!! I always read your blog as I watch Ugly Betty.(HINT HINT) You're FIERCE