Friday, June 27, 2008

Questions for a Crab

Here's the next walkthrough:

You start off in the Gadget Room. There is a contraption with the crab inside. G is next to it. Talk to G. He starts up the machine that will translate the crab's clicks. The crab clicks a few times, then clicks VERY loudly. It breaks the machine, and the crab gets away. You need to follow the crab. It goes out the secret door into the Sports Shop. Follow it still. Then it goes outside. It goes up the ski lift to the top of the Mountain. Before following it, talk to the penguins there. They say they saw the crab go up the lift. Follow it. It hops down the other side, where you tested G's sled before. Follow it. I know it sounds repetitive, but you have to follow it anyhow. You and the crab tumble down the mountain. You are in the same location as in G's Secret Mission. Follow the crab. He goes down toward the river. Before following him, go to the stump. There is a black puffle, and it is the same one from last time. Click on it. It is hungry. Then go to the place with a bush and a log. There's a bag of O Berries tied up. Cut them down with your scissors. Take the bag back to the puffle. Give him an O Berry. He is now going to follow you again. Go back to the empty bush, then go to the river. The crab goes to the cave that you slept in last time. There is now a door on it. Click on it to go closer. The crab goes in through a smaller door. The regular one is locked, and you can't fit in the small one. But, the puffle can. Throw an O Berry through the small door. The puffle will go through and let you in. Go down into the cave. As soon as you go in, a cage falls on you! Your Spy Phone is on the other side, along with your puffle friend. He hides behind a rock, while a polar bear comes out to talk to you. The bear takes your phone and tells you about himself. His name is Herbert. He used to live in the Arctic Circle. He was looking for a place warm to live in. Then he floated away on an iceberg. He floated for a long time, then finally saw land. He tried to swim closer, then saw that it was covered in snow! So he tried to paddle away, but the iceberg tipped. Then Klutzy, the crab, "saved" him and brought him to Club Penguin. He found the penguins and disliked them. He built a wood chopper and planned to cut down the Ski Lodge to build a gigantic fire. Then he would come back for another building, and another. His story is over. They leave with the wood chopper. The puffle comes out. Look around you. There is a mechanism called a cage lift. Maybe it could help you. Throw an O Berry onto the brown lever. Water starts flowing. Then throw one on the other side of the ramp that the water's flowing off of. Then throw one on the platform that will raise the wooden block. The cage will be lifted. Go to the door. Open it. A big snowdrift will fall on it, making you trapped. Look around again. Take the hot sauce off of the table, and the blue plans off the wall above it. Take an O Berry and click on the Hot Sauce. It will make a hot O Berry. Look more towards the right. There is a coil of rope on a wooden beam. Next to it is an anchor thing. Combine the two in your inventory. You made a grappling hook. Then position the puffle in front of the snowdrift. Feed him the hot O Berry. He will blast a hole through the snow. Make your way back to where you were at the beginning. Go behind the trees at the foot of the cliff. Throw the grappling hook up to the top. Then go to the Ski Lodge. Go out to where the Ice Hole is. Herbert is there with the contraption. He says he wants a hot and spicy seaweed pizza. Go to the Pizza Parlor. Ask for a seaweed pizza. Then go back to the Ski Lodge. Click on the pizza and Herbert. While he is eating it, click on the lever. It should move to the right. When he is done, he will turn on the machine, and the machine will go out onto the ice. and they fall in. Then G comes, and you can give him the plans that were in the hideout. Congrats! You're done. Get the medal and the gift.

Thursday, June 26, 2008

The Secret of The Fur

Here's the newest walkthrough:



You start off in the Gadget Room. Talk to G. He asks you to take a look at his Furensic Analyzer. Click on it, and you will see the pink fur. Take your comb out of your Spy Phone, and click on the fur. It analyzes it and finds that it is from a Pink Puffle. Talk to G. He gives you the original fur. Put it in the machine. It doesn't find a match but it detects 3 substances on it. It finds hot chocolate, hot sauce, and jet pack fuel. He tells you to go to the places you would find these substances. Start with the first one: hot chocolate. Where would you find that?



Of course, the Coffee Shop. Go there. Talk to the clerk. He says he saw a furry creature in his shop, and it was scrambling around. He drew a picture. Take a look at it. He also tells you that the monster broke the hot chocolate machine. Click on it. You have to screw the milk pipe to the machine with your wrench. Then go to the Pizza Place. Talk to the clerk. Ask if you can take some sauces. Take the chocolate sauce and the hot sauce. Also ask if he needs anything else. He says that the pizza needs to be delivered to someone at the Ski Lodge. Go there with the pizza. There is a penguin ice fishing. Give him the pizza. Then go to the Lighthouse. On your way in take some netting from the pile on the ground. Then go to the boat in the back and take some rope. Put them together in your inventory. There are 2 penguins there that are scared. Go to the top of the Lighthouse. You will see jet pack fuel on a balloon. Go back to the Gadget Room. Get the Fan/AC 1000. While you're there, put the hot sauce in the goggles. You can't put the chocolate sauce in because you need hot chocolate, not just sauce. Then head back to the beacon, click on the fan, and click on the floating jet pack fuel. Then you can cut it down from the balloon with the scissors in your Spy Phone. Put it in your inventory. Then go back to the Coffee Shop. Click on the machine. Put the mug under the spout. A bowl will come up for the chocolate. Pour it in the bowl. Make sure the dial is set to hot, not cold. Then click the red button. Take the hot chocolate. Head back to the Gadget Room, and put the remaining substances in the goggles. Put them in your inventory and click on them to turn them on. There are a lot of paw prints, so it is confusing. I will give you a hint. Go to the Ski Lodge. There are eyes under the couch. Click on them. It is the penguin who got your pizza. He tells you there's a furry clicking creature out by the fishing hole. Go out there. There's a shadow. Whatever it is is cold and wants a candle. Bingo. Perfect bait for your trap. There's a candle back inside. Take it and go back out. Set up the trap and click on the candle and then the trap to set up the bait. The shadow loses its claws and a small crab comes out. Now the shadow looks different. You catch the crab, and the shadow realizes it was a trap. It runs away. It leaves behind a scrap of white fur. Put the fur and the trapped crab in your inventory. Head back to G. You talk to G and he asks for the crab. He also asks you to put the fur you found in the Analyzer. Do it. It identifies it as fur from a polar bear! Talk to G. Then you are done. If you gave the penguin his pizza, then you also get a gift. Hoorah!

Tuesday, June 17, 2008

Astro Barrier!!

There are many secrets within the game of Astro Barrier. At the beginning of the game where it says "Start", you can press the number 1to go to the tenth level, 2 to go to the twentieth, and 3 to go to the thirtieth. There are more secrets, too. I may have told you before about the Secret Levels in Astro Barrier. They are at the beginning of level 11 when the game introduces you to the orange blocks. If you wait about 20 seconds, then a blue ship will appear. If you shoot it, then you will be sent to the secret levels. There are 10 of them. When you finish them, you are at level 16 of the regular levels. There are also other secret levels which i believe many people don't know about. At the beginning of level 31, when the game introduces you to turrets, if you wait another 20 seconds, then another blue ship will appear. It brings you yet again to the secret levels, but they are different. The first one has an orange block, and when either you or the turret shoots it, the big blocks disappear and it says EXPERT LEVELS. They are definitely for experts, for they are very difficult. They are complicated and sometimes targets move when you do, some can only be shot by turrets. In one level, when you position yourself to shoot a target, the turret moves with you and threatens to shoot you. I only got to level 7 or 8, and there might be more than 10 of the expert levels. You should try to beat them all, 'cause that would be something to brag about.

-Petey Flipp =)

Friday, June 13, 2008

Water Party free items

Pssssst! Over here! No! Come slowly and quietly. I have a surprise for you! Here it is....


GOTCHA!!!!!

Yep! You guessed it! The Water Party is back in session! BUT...there are free items to get too. At the Plaza, you can get Blue Aprons with which you can make ice cream. Here, I'll show you:




Then, at the Beach, you can get Shell Necklaces:












There are also Yellow Rubber Ducks at the Cove:











At almost every party there is something that any and every penguin can get for free. Be on the lookout during future parties!


Petey Flipp, Secret Agent




What? No! I didn't say I was a secret agent! You know what? Fine! I will go back and check. Just to show you that you are wr...urmm...I'll fix that.