Friday, January 23, 2009

New Mission: Waddle Squad

Hey everyone. I know I'm way behind with this walkthrough. It's just that I haven't been able to change my password, bla, bla, bla. Well now it's working again! So here's the walkthrough.

You start out in the HQ. In front of you is G, who is drawing something, Jet Pack Guy (you may know him from the DS game), and Rookie. Talk to G. He asks you if you are ready to start. Say yes. He tells you that your next mission requires a team of penguins. He tells you that the penguins in the Mine made a discovery: The Golden Puffle has been found! He tells you that the PSA will be guarding the puffle. The Puffle is being kept in the Night Club. He asks if you have any questions.

Q: What are our assignments?
A: I'm glad you asked, Agent. Each of you will be assigned to guard an entranceway into the Night Club. You'll be sent immediately to the scene where you'll...

Then the screens go blank. They turn back on, and Herbert is on all of them. Jet Pack Guy (JPG) asks, What's going on?
Herbert: Hello my fowl friends. It's good to see you again.
You: Herbert!

Herbert tells you of a plan to use the puffles. Then Rookie says, You'll never get the Golden Puffle that is in the Night Club! or something like that. So, Herbert is planning to take the Golden Puffle. He goes off screen. Then a smaller screen pops up, with a shadow. (The Director). The Director basically tells you that the Golden Puffle isn't real, and it is just good bait for Herbert, except in many more words. Continue talking.

Go to the Gift Shop and talk to the green penguin behind the desk. He/She asks you for help setting up their clearance table outside. Help them. (It will probably be the extra prize.) Take all of the supplies and put them in your inventory. Set them up outside. Then go back inside. Talk to the penguin, then talk to Rookie. Rookie tells you that the magnet isn't working. Tell him you need a power source. He asks you to grab the solar panel that he forgot, while he stays with the magnet. Go to the HQ. Grab the solar panel from the box behind G. Go back to Rookie. Attach the panel to the end of the wire bunch. Then you have to make a path with the soldering thing. Here's a picture of the path to make.




Then go back and talk to Rookie. Then head to the Beach, where you will find the JPG. He tells you that his jet pack broke down. He tells you that he spilled the fuel, and he needs more. He says you can make fuel using hot sauce and cream soda, and he already has the hot sauce. Go into the Lighthouse for some cream soda. Grab the barrel in the back and bring it back outside. Talk to the JPG. He says that you need to pour the cream soda in a specific way. Give the barrel to him. You have to get 4 ounces/cups or whatever in both the 8 and the 5. You can click on the bottle for the cheat on how to do it. Go back to the HQ after JPG takes off. Talk to G. Go to the Dock and talk to the guy there. Ask for some rope. He gives you it. Then go to the Night Club and set up the trap there. Once you set up the rope, click on the red lever. The machine breaks, so you have to fix it. Use your wrench to take off the silver panel. Then click on the inside parts. Move the gears like this.


Then the trap lifts. Go to the HQ to receive a call on your Spy Phone. It's JPG, and he says that Herbert is at the Dock. Go there. It is Klutzy, with a cutout version of Herbert. Then he runs up the mountain. Rookie calls to say that Herbert is at the Night Club. Go there. Herbert is there. Talk to him. Then click the red lever. He lifts up the trap. Then G calls saying all agents move in. JPG comes in, and Herbert lifts up the puffle. Then the magnet comes through the wall. Rookie comes in too. Click on JPG, and you get the jet pack. Click on the trap. You caught him! G shows him his options. Then Herbert asks for his one phone call. Rookie gives him his phone. Then Herbert teleports away. He drops something. Everyone else leaves, and G picks up the package. It's a package of seeds. Then G tells you to be ready. Congratulations! It wasn't exactly a good ending, but you finished. Be ready for the next mission!
-PF

Saturday, January 10, 2009

Sorry.

Hey...I'm upset. I'm upset about Cena at Team Club Penguin Cheats for not writing back to me once, which you heard me complaining about on WLCP. I'm upset about Club Penguin. I got the Club Penguin DS game for Xmas. I tried to go onto the internet to upload my coins,but my password was too long. So, I went on the website to change it, and I did. Then I entered it on the DS game, and it worked. Then I could upload my coins. A little while after, I tried to go onto Club Penguin, but I couldn't remember my password. So, I tried to go onto the section where I could change it, and I entered in my penguin's name, Petey Flipp. I entered in the email address I gave when I made Petey, and clicked Submit. It said, "The last time we sent an email to this address, it came back saying the email address was invalid", or something like that. So now I can't change my password, or remember it. So I can't go on Club Penguin at all. I can't believe this. I'm sorry that I can't post the mission walkthrough, but I sent some emails to the Club Penguin support center. Sorry again. I hope I can get this figured out.


Sincerely,
Disappointed

Friday, January 2, 2009

New Mission!

Hey all you Secret Agents! I've heard that the new mission is out, but I haven't been able to do it yet. If you read my other blog, then you'll know that I was in New Hampshire, where I coudn't get Internet service. I'm going to complete the mission tomorrow or the next day. Then I'll post the walkthrough for it so all of the penguins that didn't complete it yet can with my help. I hope you all enjoyed the year of 2008!

-Secret Agent, Petey Flipp

Tuesday, December 23, 2008

HQ!

Hey all you penguins! If you haven't noticed yet, there is a message in the HQ. Here's a picture:



If you can't read it, it says, "Be Ready Agents". It probably means that there is a new mission coming! I'll keep you posted. Also, if you didn't notice from the picture, I just got a new purple puffle named Pam. It rhymes with my other puffle's name, Ham.

-PF

Sunday, November 16, 2008

Surfing Tip

Hey everyone. Here's an awesome tip for Catchin' Waves.

If you have one, then hold your silver surfboard before you go into the game. You don't need the surfboard to do the trick, but it helps. Using the silver surfboard makes you go way faster, jump way higher, and have more control. Okay. Jump into the air, and make circles with your mouse to do flips. Do as many as you can before you hit the top of the wave. When you are balancing on the top of the wave, press the down arrow. It doubles your score! I hope you use this trick to get lots of coins!

Sincerely,
Petey Flipp

Sunday, November 2, 2008

New Mission Walkthrough

Here's the new mission walkthrough: Operation: Spy & Seek





1. Talk to G. At any time, you can come back here and ask him for help on constructing a kite and for fixing the duck.

2. Take the deflated duck and the three tracking devices. Also take the blueprint on the wall.

3. Go to the Forest.

4. Take the stick at the forest.

5. Put the stick and the paper together to make a kite.

6. Go to the Plaza. Talk to the penguins there.

7. Click on the gum that is in between them. Then ask for some of the gum.

8. Stick the gum on the rubber duck.

9. Go to the Dock. Talk to the green penguin.

10. Tell him you will help him start his boat. Click on the brown handle and pull it. Then ask for the pump.

11. Click on the pump and put it in your inventory. Then click on the pump and click on the duck. Pump the duck with air.

12. Go to the Ski Lodge. Talk to the penguins there.

13. Click on all of the Find Four pieces that you can find. Go up to the Attic too.

14. Once you're in the Attic, click on the string under the rug.

15. Attach the string to the kite. Attach the tracking device to the kite.

16. Give all of the pieces back to the penguins.

17. Go to the top of the mountain. Attach the kite-tracking device to the pole.

18. Go to the Iceberg. Attach the tracking device to the duck. Send the duck device out in the water.

19. Go to the Mine Shack. Talk to Rory.

20. Ask if you can help him.

21. Click on the wooden boards next to the gutter thing.

22. Move the pieces around like a puzzle:


**Move piece #3 all the way to the left. Move #4 all the way down. Move #2 all the way to the right. Move #1 all the way down. Move #5 (trough) all the way down. Move #1 all the way down again. Move #5 all the way down again.

23. Talk to Rory again. Tell him you will help more.

24. Click on the cart that is on its side, then on the welding torch.

25. Cover up all of the cracks.

26. Send the last tracking device down inside the cart.

27. Report back to HQ.

28. Talk to G, then take the Binoculars.

29. Head to the fishing area outside the Ski Lodge.

30. Click on the binoculars, then click on the tree across the frozen lake. Click on Herbert.

31. Talk to G through your phone.

32. Go across the lake, then grab the Spy Phone.

33. Attach the phone to the binoculars. Put the camera in the tree across from Herbert's camp.

34. Report back to HQ.

35. Talk to G, then watch the screen.

Receive your medal and your gift.

Petey Flipp, out.

Sunday, October 26, 2008

Mysterious Tremors

Hi again. Here's the walkthrough for Mysterious Tremors.

Here's the starting info.


1. Talk to G. There will be a small tremor.

2. Go to the dock. (You don’t have to take the lantern.)

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and earn the penguin in line a pizza.

11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.

12. Go back to Gary and talk to him.

13. Talk to him again and ask for his, “Super helium”.

14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)

17. Feed the puffle the cookie with his brand new hat on! Go to your inventory. Then, go to the sports shop and pick up the pins beside the tent.

18. Go to the tunnel at the dock and follow the directions of both sheets of paper.

19. You will end up in Herbert's hideout.

20. Use your spy phone's wrench to unscrew the pipe on the gift shop.

21. Now put your balloon on the helium to air it up.

22. Go to the town and put the balloon on the right side. You can do this by going through the Gift Shop door, then going out the window. The window is in the second story.

23. Now put the net, nails, and hammer all on it.

24. Go back to the Dock and go back through the tunnels. Go through the tunnel that was behind the Gift Shop. Take your wrench and undo the bolt that's holding on the gear in Herbert's drill. Take the gear.

25. Go to the boiler room and talk to Herbert.

26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

27. Go to the HQ and talk to Gary. He should ask you for the gear you stole from Herbert. Give it to him.
You've finished! Congratulations! You should get the medal and the gift.
Petey