Sunday, November 16, 2008

Surfing Tip

Hey everyone. Here's an awesome tip for Catchin' Waves.

If you have one, then hold your silver surfboard before you go into the game. You don't need the surfboard to do the trick, but it helps. Using the silver surfboard makes you go way faster, jump way higher, and have more control. Okay. Jump into the air, and make circles with your mouse to do flips. Do as many as you can before you hit the top of the wave. When you are balancing on the top of the wave, press the down arrow. It doubles your score! I hope you use this trick to get lots of coins!

Sincerely,
Petey Flipp

Sunday, November 2, 2008

New Mission Walkthrough

Here's the new mission walkthrough: Operation: Spy & Seek





1. Talk to G. At any time, you can come back here and ask him for help on constructing a kite and for fixing the duck.

2. Take the deflated duck and the three tracking devices. Also take the blueprint on the wall.

3. Go to the Forest.

4. Take the stick at the forest.

5. Put the stick and the paper together to make a kite.

6. Go to the Plaza. Talk to the penguins there.

7. Click on the gum that is in between them. Then ask for some of the gum.

8. Stick the gum on the rubber duck.

9. Go to the Dock. Talk to the green penguin.

10. Tell him you will help him start his boat. Click on the brown handle and pull it. Then ask for the pump.

11. Click on the pump and put it in your inventory. Then click on the pump and click on the duck. Pump the duck with air.

12. Go to the Ski Lodge. Talk to the penguins there.

13. Click on all of the Find Four pieces that you can find. Go up to the Attic too.

14. Once you're in the Attic, click on the string under the rug.

15. Attach the string to the kite. Attach the tracking device to the kite.

16. Give all of the pieces back to the penguins.

17. Go to the top of the mountain. Attach the kite-tracking device to the pole.

18. Go to the Iceberg. Attach the tracking device to the duck. Send the duck device out in the water.

19. Go to the Mine Shack. Talk to Rory.

20. Ask if you can help him.

21. Click on the wooden boards next to the gutter thing.

22. Move the pieces around like a puzzle:


**Move piece #3 all the way to the left. Move #4 all the way down. Move #2 all the way to the right. Move #1 all the way down. Move #5 (trough) all the way down. Move #1 all the way down again. Move #5 all the way down again.

23. Talk to Rory again. Tell him you will help more.

24. Click on the cart that is on its side, then on the welding torch.

25. Cover up all of the cracks.

26. Send the last tracking device down inside the cart.

27. Report back to HQ.

28. Talk to G, then take the Binoculars.

29. Head to the fishing area outside the Ski Lodge.

30. Click on the binoculars, then click on the tree across the frozen lake. Click on Herbert.

31. Talk to G through your phone.

32. Go across the lake, then grab the Spy Phone.

33. Attach the phone to the binoculars. Put the camera in the tree across from Herbert's camp.

34. Report back to HQ.

35. Talk to G, then watch the screen.

Receive your medal and your gift.

Petey Flipp, out.

Sunday, October 26, 2008

Mysterious Tremors

Hi again. Here's the walkthrough for Mysterious Tremors.

Here's the starting info.


1. Talk to G. There will be a small tremor.

2. Go to the dock. (You don’t have to take the lantern.)

3. Go to the beach and pick up the fishing net then visit the gadget room and get the hammer from the wall.

4. Go to the town and talk to the confused penguins.

5. Now visit the coffee shop and talk to the penguin with coffee.

6. Choose the message, “Here, I’ll help you clean the cookies up.” then click the cookies.

7. Take a cookie from the coffee shop employee and feed it to the puffle in the town.

8. Go to the snow forts and follow the piece of paper, clicking it every time it lands.

9. Talk to the penguin with the paper in his book. Ask to see the newspaper.

10. Go to the pizza shop and earn the penguin in line a pizza.

11. Ask for the newspaper when you give him the pizza. Put it in your inventory and then take it out, you will get the small piece. Put it in your inventory.

12. Go back to Gary and talk to him.

13. Talk to him again and ask for his, “Super helium”.

14. Now acquire the big tank of helium beside the test chamber and get the fedora/propeller cap.

15. Go to the lighthouse and get the balloons and a barrel from the penguins.

16. Get another cookie and put the hat on the puffle. (You can carry items as long as you walk.)

17. Feed the puffle the cookie with his brand new hat on! Go to your inventory. Then, go to the sports shop and pick up the pins beside the tent.

18. Go to the tunnel at the dock and follow the directions of both sheets of paper.

19. You will end up in Herbert's hideout.

20. Use your spy phone's wrench to unscrew the pipe on the gift shop.

21. Now put your balloon on the helium to air it up.

22. Go to the town and put the balloon on the right side. You can do this by going through the Gift Shop door, then going out the window. The window is in the second story.

23. Now put the net, nails, and hammer all on it.

24. Go back to the Dock and go back through the tunnels. Go through the tunnel that was behind the Gift Shop. Take your wrench and undo the bolt that's holding on the gear in Herbert's drill. Take the gear.

25. Go to the boiler room and talk to Herbert.

26. Fix the pipes to the boiler. Connect bottom right hand corner to the top left.

27. Go to the HQ and talk to Gary. He should ask you for the gear you stole from Herbert. Give it to him.
You've finished! Congratulations! You should get the medal and the gift.
Petey

Friday, October 24, 2008

Check In!

Hey again. You should check in sometime on Sunday. I'm going to post the mission walkthrough for the Mysterious Tremors mission. I'm not sure if I'll post the Operation Spy and Seek mission right after that, but I will soon. Also, I'm going to try to keep more up to date with things. Get ready for improvement!

Expert of Secrets,
Petey Flipp

Thursday, October 23, 2008

Sorry!

Hey everyone! I'm sorry I havent posted very recently. Well, there hasn't been very many secrets to post either. Soon I'll have the walkthrough for Mysterious Tremors, and right after that, the newest mission, Operation Spy and Seek. Get ready!

Thursday, August 21, 2008

Special Message

Hey everyone! I'm here to tell you about the new secrets within the world of Club Penguin. First of all, there is a secret message hidden in the newspaper from G. It is about the new mission. Here are your directions.

Open the newspaper. Go to the page where you can send things in. Click on the paper on the desk.


This message comes up.


Click on the message. It will take you to a different page. Click on the red book. This is the "best" book that the previous message refers to.


This message comes up.



Click on the message again. This takes you to yet another different page. Click on the "treat" that is mentioned in the message.


A new message appears.


Click on the message again. This will take you to YET ANOTHER page. Click on the TV on the picture at the top. This will show you another message.



Click on the message again. This will be the last time. This will take you to another page. Click on the coffee cup.



There you go. There's the message. That took about a half hour to finish. It probably wasn't worth it. I had to get all of those pictures. Well you aren't here to hear about what I have to do to finish these posts. Don't worry. There will be more to read later.

Wednesday, August 6, 2008

Clockwork Repairs

Hey everyone! It's been a while! Here's the next walkthrough:



You start off in the HQ. Talk to G. G informs you that the clock tower is broken. He tells you about it, then tells you to look at some footage of the Snow Forts. It shows Herbert and Klutzy, whom we have met before, taking parts from the clock tower. Talk to G. He says that the PSA wants you to investigate. He says that Herbert took the Prime Gear, and you need to improvise because it would take too long to make one. He says to talk to him if you need any gadgets. Head to the Ski Village. Two penguins are there. There is a broken snowman on the ground. One penguin complains that his snowman fell apart. The other penguin talks about how it matters what the quality of the snow is like. He says that the best snow is found at the Snow Forts. Then go to the Beach. Talk to the penguin in the chair. He says he got a yellow puffle to make his chair. He said to just give a yellow puffle a picture of what you want, and it will make it. Take the green bucket next to him. Then head to the Dock. There are two penguins, one with a target. The closest one asks if you want to join them for target practice. Say yes. The farther one says they saw a crab with the target they have. They took it from him. Now think...a crab...with a part of the Clock Tower...Yep! It's Klutzy. They ask you if you want to play with them. Say any of the answers. They think you're a spy from the Red Team (they're on the Blue Team). They say you have to prove yourself worthy. They say you have to hit the target 3 times, then you'll be a member of the Blue Team. Say yes. Then finish the game. They give you the target if you succeed. They're kind of upset because they don't have a target. Head to the Town. Talk to the Rookie, who we have seen before. Talk to him. He says he was trying to help out, and was putting posters of the gear around town. Ask for a poster. Head to the Snow Forts. Talk to the penguin there. His name is Rory. He says he's trying to fix the Clock Tower. Then head to the Puffle Shop. Talk to the penguin there. She says there are no yellow puffles for sale, but there is a wild one at the Stage. She says the best way to draw it out is with something artistic. Then go to the Pizza Parlor. Talk to the penguin there. Ask for some sheet music. He says there is some by the piano. Pick it up. Then go back to the Snow Forts and get some snow. Then go back to the Stage. Click on the piano. You will see a yellow puffle behind the curtain. Play the correct notes from the sheet music. The puffle will come out. Then go back to the main part of the Stage. Show the puffle the picture of the gear. Then give him the snow. Then go back to the Gadget Room in the HQ. Put the snow gear on the conveyor belt on the Test Chamber. Pull the lever. Click on the snowflake. The gear is now frozen. Take it. Take the red tube on the wall behind you. Go to the Dock and give the tube to the penguins. They will take it. Then head to the HQ. Click on the magnet that is locked up next the the entrance to the Gadget Room. Find the code for "key". That is the, well, the key. Take the magnet and go back to the Iceberg. Click on the magnet, and click on the spring. Take them both back to the Gadget Room. Put the spring on the conveyor belt on the Test Chamber. Click the lever. Then click the fire button. Then click the lever. Take the spring and the other objects to the Snow Forts. Click on the Clock Tower. Put the pieces back in place. Then go back and answer your phone. It's Herbert. He says that while you were fixing the Tower, he was already starting the next stage of his plan. Then G comes. Congrats! Get your medal and gift.